Time is life. Absorb food to gain time and score, while avoiding the local predators!

Small pieces of food are worth 1 second, while large pieces are worth 5 seconds. You can only have a maximum of 20 seconds on your clock, but if you go over, your score multiplier is increased. Each piece of food scores points based on its size (1 or 5 points) times your current multiplier. The game's difficulty level increases every 30 pieces of food you absorb (regardless of the type of food). Higher level means more enemies will spawn off-screen.

Controls

P or Esc to pause game.

Any other key or button: move in the direction of the rotating arrow. Time your key presses to move in the direction you want to go.

Note: if playing in full screen, you may need to click before the game will accept input.

Known Bugs

Pressing the mute button causes subsequent presses of the space bar or enter key to toggle mute. A workaround is to use a different key or click somewhere on the screen to make the mute button lose focus.

Credits

Made in Godot 4.7.1

This game was inspired by Spore cell stage and Osmos

Art:

Made using Aseprite

UI icons from Kenney Game Icons: https://kenney.nl/assets/game-icons

Sound:

Kenney Digital Audio: https://kenney.nl/assets/digital-audio

Kenney Music Jingles: https://kenney.nl/assets/music-jingles

Kenny Interface Sounds: https://kenney.nl/assets/interface-sounds

Additional sounds made using sfxrhttps://www.drpetter.se/project_sfxr.htm

Comments

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Ooh really fun makes me dizzy